![how to convert daz models to sfm how to convert daz models to sfm](https://i.imgur.com/ztm6HiK.jpg)
- #How to convert daz models to sfm how to
- #How to convert daz models to sfm software
- #How to convert daz models to sfm free
Originally posted by Marco Skoll:The Daz Studio application is free and can export to model formats like DAE and FBX that Blender can use, making the initial import process quite simple. AND AS FOR THE DAZ PLUGIN, I DID NOT KNOW IT WAS OUT THERE, BUT NOW THAT YOU HAVE MENTIONED IT I MAY LOOK FOR IT FOR BLENDER.
#How to convert daz models to sfm how to
I UNDERSTAND THAT, I DONT WANNA HAVE TO PAY FOR IT ETHER, BUT I THOUGHT THAT IF I AT LEAST ASKED AROUND, SOMEONE WOULD HAVE ETHER FOUND A FREE VERSION OR ONE LIKE IT OR EVEN YES HELP PORT IT.EVEN IF IT WAS FREE I WOULD NOT KNOW HOW TO PUT IT IN DAZ TO EXPORT TO THE FBX FORMAT (I KNOW HOW IT EXPORTS IT'S MESHES, AS WELL AS THE TEXTURE, FILES OUT BELIEVE ME) AND AS FOR MODELING IT MANUALLY.I HONESTLY DON'T KNOW HOW TO DO IT, PLUS MANUALLY TEXTURING SOMETHING IS'NT A STRONG POINT FOR ME ETHER. THAT WAY THE ASSET IS YOURS, THE ONLY THING YOUR PIRATING IS THE CONCEPT OF THE ITEM AND YOU GET WHAT YOU MAKE. IF YOU WANT IT THAT BAD, FIND PICTURES OF SOMETHING YOU WANT AND MODEL IT YOURSELF USING THE PICTURES AS A REFERENCE GUIDE. However, I can't port that particular model for the simple reason that it's not an asset I own (and even if I did, I wouldn't have a licence that would let me share it). As it happens, I was converting a DAZ outfit earlier today, and despite it being a couple of generations old, I still had to bring it down from 73,657 vertices (far too much for Source) to 9,936 (still quite a lot, but manageable).ĭaz models are usually quads, so they'll usually unsubdivide quite nicely, maintaining an even mesh resolution that still deforms reasonably well when weight painted - but unfortunately, Blender doesn't quite know how to handle the UV maps when you do this, so you often have to adjust parts of those again. The usual hiccup to cope with is very high mesh resolution. Textures are usually just JPG files, so the process of converting those is usually basic stuff like converting bump or depth maps into normal maps, merging opacity textures into an alpha layer, and resizing to dimensions that the VTF format will actually accept. The Daz Studio application is free and can export to model formats like DAE and FBX that Blender can use, making the initial import process quite simple.
![how to convert daz models to sfm how to convert daz models to sfm](https://live.cdn.renderosity.com/forum/comments/4243279/file_96da2f590cd7246bbde0051047b0d6f7.png)
IF THERE ISN'T A CONVERTOR OR A PLUGIN TO GET IT INTO THE 3D EDITOR YOUR USING, THEN YOU EITHER HAVE TO BITE THE BULLET A GIVE UP OR FIND AN EDITOR THAT WILL DO THE JOB.įURTHERMORE: NOBODY IS GOING TO FORK OUT MONEY FOR A MODEL AND PIRATE A COPY OF IT FOR SFM JUST BECAUSE SOMEONE WANTS IT. THE PROCESS IS SIMPLE, THE WORK BEHIND THE PROCESS NOT SO MUCH, BUT GETS EASIER EVERYTIME YOU DO IT. GET THE ASSET INTO A 3D EDITOR, EDIT IT, ADD BONES IF NONE EXIST OR MORE ARE NEEDED, WEIGHT PAINT IT TO WORK, TEXTURE IT WITH MATERIALS AND TEXTURES, EXPORT IT AS DMX/SMDs, CONVERT TEXTURES TO VTF, WRITE VMTs, WRITE THE QC and COMPILE THE MODEL. THE PROCESS AFTER GETTING IT INTO THE 3D EDITOR IS THE SAME AS IT WOULD BE FOR CONVERTING A MMD DOLL, XNA DOLL, VALVE CUSTOM CHARACTER OR THE THING YOU CREATED FROM SCRATCH. IT DOESN'T MATTER WHAT THE ASSET IS, IF YOU CAN FIND A PLUGIN THAT WILL IMPORT THE DAZ DIRECTLY INTO YOUR 3D EDITOR YOUR IN, IF IT DOESN'T, THEN YOU HAVE TO FIND A WAY OF CONVERTING IT FROM THE FORMAT IT IS IN TO A FORMAT THAT IS SUPPORTED BY THE 3D EDITOR YOUR USING AND THAT 3D EDITOR HAS TO BE CAPABLE OF PRODUCING SOURCE FORMAT SMDs OR DMXs. I'm prepared for A LOT of explanation and techno-babble, which is why I labeled this inquiry with. No rather, I was just trying to see if it's possible, through numerous conversions or whatever, to use SFM assets in Daz Studio.
![how to convert daz models to sfm how to convert daz models to sfm](https://nabesaka.com/wp-content/uploads/2019/05/SFM2Blender_0011.png)
I wasn't looking for a "direct" port, actually. There seems to be a way to import models from Blender, though I didn't read into it a lot, but if this is possible then you could use SFM models in it, after importing them into Blender and then exporting them in a format that DAZ can then use, but as for a direct import? It doesn't appear possible.Īs to the maps, I don't think that is possible at all, same for the session files (.dmx).
#How to convert daz models to sfm software
Originally posted by Capt Fuzzy:I had a look at the website, and while the software looks impressive, I got the impression that you cannot import Source Engine assets into it without first converting them to a different format than the Source format.